Psp retroarch

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Branch: master. Find file. Sign in Sign up. Go back. Launching Xcode If nothing happens, download Xcode and try again. Latest commit. Latest commit 5e5b12f Apr 3, Images with native widths greater than this should be scaled down to px wide before submission. When official boxart is not available for a system, as for example with arcade ROMs, it is acceptable to substitute promotional flyers. Boxart for unlicensced and prototype titles is welcome, but in no case should fan-made or mockup boxart be submitted.

Thumbnail scraper tool These example commands can be modified to scrape thumbnail images for other systems or in other source formats. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Atari - Add some Atari Mar 17, Add small updates. Jun 20, Atari - Jaguar. Atari - Lynx. Add Klax Beta. Feb 23, Atari - ST. Update Atari - ST. Feb 5, Bandai - WonderSwan Color. Add files via upload.We, as the developers of RetroArch and Libretroare proud to announce that yet another new option is available to developers who are using the Libretro API.

What’s changed?

This is truly platform and hardware-agnostic, and for most systems that do not use any kind of 3D rendering and have little to gain from moving over to hardware-accelerated graphics APIs this is the preferable strategy. This coincided with Android and iOS ports appearing for RetroArch, and this was before the platform holders all decided to go their own separate ways and start targeting their own APIs.

So being able to target OpenGL ES and non-ES as a developer in your libretro core was a great and convenient way to make cross-platform code that would run on most platforms. While fixed-function OpenGL was theoretically possible, we only ever provided a test core for it, and we had an unwritten agreement in general that OpenGL usage in Libretro cores should be non-fixed function.

Targeting this API will of course limit you to Windows 7 and later. However, there are valid reasons for targeting Direct3D On some devices like the Surface Pros, OpenGL drivers are apparently notoriously bad and you need to use Direct3D rendering in order to get decent performance.

psp retroarch

We would of course much prefer that there was a real crossplatform graphics API that magically worked everywhere, had great performance everywhere, and that required somebody to just write a graphics renderer once.

Unfortunately, industry powers for whatever reason never seem to want things to actually get too easy for developers, so until then, covering all our bases with the Libretro API and trying to support as many of the predominantly available graphics APIs as possible seems to be a more pragmatic decision. OpenGL drivers available in RetroArch will be capable of using the same shaders instead of each needing their own separate shaders. Please bear with us that it has taken us so long since v1.

This v1. This marks the second big libretro implementation to be using libretro GL after Mupen64 Plus. It is shaping up to be a very stunning release. The other mode is more like a headless mode — the way every libretro core has functioned up until now. Saves will be saved in. Needless to be said, we think this will be one of the main standout features of RetroArch v1.

And to see it running as fluidly as it does in RetroArch without any audio breakup whatsoever or any frames dropped is a sight to behold. After version 1. Nearly all of the credit for this port should go towards aliaspider- I played only a minor but crucial part in the proceedings.

He has really done a bang-up job porting over a great many new cores over that are useful for the PSP, as well as improving the performance of existing cores so that they run well on the PSP. Please keep in mind that a PSP for general purpose code is about two times as slow as a Raspberry Pi. No idea yet if this core will make it for the v1. How much farther can we go from here? The future only knows. Several new cores will be appearing. This was a home computer released in the mids that was backed up by a consortium of companies among them a little company called Microsoft and another small fish called Sony.

There will be RetroKeyboard support for these cores to sweeten the deal, but we will also try to have some sane default configs for the RetroPad per-game for some of the more popular games. There will also be a Vectrex core, Vecx. Lakka will appear inside RetroArch starting as of version 1.

Category: PSP

So far, users have been using a very low-fi menu called RGUI. Lakka will be a more full-featured eyecandy UI. In the future, more menu drivers can be added, each being tailored towards a specific enduser preference. You can watch a video of a prototype in action here — keep in mind that this is still a prototype and that the final version will look a lot more refined.Our last core progress report was on February 29, We are listing changes that have happened since then.

Implement aspect ratio core option psx. Additionally fixes aspect ratio scaling issues when cropping overscan or adjusting visible scanlines. Max and auto modes are broken on some systems.

Used by chuchu rocket login. Fix otrigger inputs. This would lead to very weird results if they would ever be used together. In the emulator cpmcart is runtime-enable only on x64 and x64sc but the relevant code is still compiled-in.

So just remove cpmcart. RetroArch 1. We will release a Cores Progress report soon going over all the core changes that have happened since the last report. This project exists because of your support and belief in us to keep going doing great things. In addition to being able to support us on Patreonthere is now also the option to sponsor us on Github Sponsors!

You can also help us out by buying some of our merch on our Teespring store! Based on the results of a popular vote poll we held on Twitter, Ozone is now the default menu driver moving forward for RetroArch. There are also some important changes made to the scaling of the Ozone menu.

It now scales based on DPI, and you are also able to configure the scaling to whatever suits your preferences. Do note that Lakka will stay with the XMB menu as the default menu, but you will definitely be able to switch to Ozone there as an optional feature. There have also been plenty of important Quality of life improvements made to the menu. An important bug has been fixed which would prevent RetroArch from launching on bit x86 Chromebook hardware.

The threaded video driver on Linux was previously very unstable with OpenGL. We have managed to fix the majority of these issues. A lot happened since my last progress report, so it might be a good time to keep you updated about FBNeo progress.

Well, not exactly, we do some console emulation too, i already mentioned it in my last post. If you try to find another emulator that will render the following screen without any kind of glitch, you might be in a pinch, codemasters games are generally the bane of nes emulation. Currently we support around games. With great sorrow we announce that Emily AKA cuttlefisha member of the Libretro contributor community, has passed away.

She was also known under other aliases such as meepingsnesroms. She was responsible for the following projects:. We extend our condolences to the family and wish them the best through these hard and difficult times. Make sure to visit the Cuttlefish Memorial Page. We have also created a memorial channel on our Discord server called emilymemorial. We ask for your understanding and patience, and we will inform you when things are fully operational again.

Our last core progress report was on February 5, Description: Quake 2 game engine core. Vitaquake 2 is now available for the first time on 3DS and Android. It uses the software renderer on those platforms for now.NOTE: This is a bugfixed and spit-and-polish update. The initial release notes below are still from the 1. RetroArch 1. Grab it here. This latest version has also been uploaded to the Google Play Store.

If you want to read about the latest bounty and core updates, read this post instead here. We have given this menu interface a significant overhaul now for version 1. We are aware that there is a significant percentage of people that to date have been completely unsatisfied with the current state of the menu system on mobile devices like Android and iOS.

Our menu UI improvements in version 1. In later releases, we might follow it up with more elaborate animations, more advanced widgets, etc. The menu should look less monotonous now due to the usage of context-specific icons. We have also made some other UX improvements:. This has been rectified. Music, Video and Images which have previously been loaded in RetroArch can be easily accessed from the Playlists tab now. For instance, music files have a music icon, a directory has a folder icon, selectable content files show up as a plain file, etc.

However, if you load a lot of content, that can easily get cluttered over time. On XMB — go to the Favorites tab.

Select it. Previously, overlays would only show button presses if they were actually being clicked on by either the touchscreen or the mouse. A bounty hunter has now successfully completed this bounty and has been paid out.

We have enabled this feature by default. If you want to turn it off, you can do so by doing the following:. A serious issue has been fixed in the Nintendo 3DS RetroArch port which compelled us to push this release sooner rather than later.

It appears that by mistake, rewind was always forcibly enabled in the 3DS port, which led to a halving of performance. This should now be fixed. We just felt it very important to get this release out of the door so that people can see that we are determined to improve the menu on mobile, and also so that the 3DS RetroArch port is repaired again. Finally, after years of struggling with this very pesky issue, it seems we are on the verge of a breaktrhough here that could lead to this random input issue finally being fixed —.

Superssonic reports that going back to an older version of Wiiuse fixes the issue. What we are probably going to do is make a custom baked-in libogc version for the Wii port for the next release. Today we are releasing a beta version of RetroArch 1. Be sure to thank frangarcj for the latter since he went through the trouble of making sure we could make the jump from Rejuvenate to HENKaku in swift order.

Core updates since previous version 1. Beetle PSX — Fixed bugs geometry updates had max width and height unset, other ones by albertofustinoni.By Arecaidian FoxMay 27, 15, 8 0. OP Arecaidian Fox fox-ott.

psp retroarch

Level 8. Joined: Sep 5, Messages: 1, Country:. I have been pulling downloads for the PSP nightlys off the libretro. If anyone has gotten one of these builds to work, please let me know what you did to get it running, especially if you've successfully tested the SNES9X Next core.

PSP 6. Nathan Drake Obligations fulfilled, now I depart. Level Joined: Jan 2, Messages: 6, Country:. I'm just going to come out and ask why you aren't using individual emulators. I mean, Retroarch rarely works as well as dedicated single system emulators, and considering I don't think a stable PSP version has ever been developed, you are far better off just leaving it behind for the world of stable, single system emulators.

To give some context, I have never seen a single person say they were using Retroarch on PSP, nor have I ever seen someone actively recommend it. I'm guessing it's a dead in the water, half finished project at best.

RetroArch (Multi Emulador) de PSP

Edit: To note, there are plenty of good tailor made emulators for the PSP for basically everything PSX native to the PSPto N64 mostly proof of concept, but good for what it isto basically everything older. SNES is pretty good, though it won't be positively perfect, and GBA emulation is also relatively excellent with just a few troublesome games that can usually be solved by using a different version of a given emulator. Unfortunately, Retroarch never really got beyond very early beta on the PSP.

Even the recent-ish revival effort basically got nowhere before people got bored and realized how pointless it was again. I don't even think they got a single core entirely stable and working right. Clydefrosch GBAtemp Guru.

Joined: Jan 2, Messages: 5, Country:. Hargrun Support the arts! The games, silly. Level 3. Joined: May 22, Messages: Country:. Hargrun likes this.

You must log in or sign up to post here. Show Ignored Content. Check for new posts. Draft saved Draft deleted. Replies: 4, Views:FmT Apr 17, at AM. Replies: 9 Views: Official Retroarch WiiU wip.

Category: PPSSPP

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Sep 13, 3 1 USA. Has anyone got the PSP emulator to work? Anytime I try to load a game it crashes and I have to power cycle my switch reboot. I've searched around tried deleting RetroArch and starting fresh, downloading the PPSSPP assets and putting them in the systems folder but none of that worked. Troll Eating Dogs. Mar 15, 43 Chris Houlihan's Room. The retroarch core contains bugs that aren't present in the standalone. Regardless though and either way, don't launch the NRO from the album.

Keep holding R until after you choose your profile and the hbmenu with full RAM access will pop up. The only way I can load hbmenu or retroarch is by going into the album first. I tried using nro2nsp and dumping prod. Hold R while launching any nsp game from the home menu. That will bring up the hbmenu with full RAM access.NOTE: This is a bugfixed and spit-and-polish update. The initial release notes below are still from the 1.

RetroArch 1. Grab it here. This latest version has also been uploaded to the Google Play Store. If you want to read about the latest bounty and core updates, read this post instead here.

psp retroarch

We have given this menu interface a significant overhaul now for version 1. We are aware that there is a significant percentage of people that to date have been completely unsatisfied with the current state of the menu system on mobile devices like Android and iOS.

Our menu UI improvements in version 1. In later releases, we might follow it up with more elaborate animations, more advanced widgets, etc. The menu should look less monotonous now due to the usage of context-specific icons. We have also made some other UX improvements:. This has been rectified. Music, Video and Images which have previously been loaded in RetroArch can be easily accessed from the Playlists tab now. For instance, music files have a music icon, a directory has a folder icon, selectable content files show up as a plain file, etc.

However, if you load a lot of content, that can easily get cluttered over time. On XMB — go to the Favorites tab. Select it. Previously, overlays would only show button presses if they were actually being clicked on by either the touchscreen or the mouse.

A bounty hunter has now successfully completed this bounty and has been paid out. We have enabled this feature by default. If you want to turn it off, you can do so by doing the following:. A serious issue has been fixed in the Nintendo 3DS RetroArch port which compelled us to push this release sooner rather than later.

It appears that by mistake, rewind was always forcibly enabled in the 3DS port, which led to a halving of performance. This should now be fixed. We just felt it very important to get this release out of the door so that people can see that we are determined to improve the menu on mobile, and also so that the 3DS RetroArch port is repaired again.

Finally, after years of struggling with this very pesky issue, it seems we are on the verge of a breaktrhough here that could lead to this random input issue finally being fixed —. Superssonic reports that going back to an older version of Wiiuse fixes the issue.


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